Phaser Scale & Responsive
Make a Phaser 4 game responsive — ScaleManager, scale modes, centering, fullscreen, orientation handling
- What
- Make a Phaser 4 game responsive — ScaleManager, scale modes, centering, fullscreen, orientation handling
- Cost
- Free
- Needs
- none digital — no account, no API keys. You need a Phaser 4 game project to make responsive.
- Install
- Copy the installer prompt below into your Muse — your agent does the rest.
Curated by Skill Harbor — a deep reference skill for responsive design in Phaser 4: the ScaleManager's three size components (gameSize, baseSize, displaySize), all scale modes (NONE, FIT, ENVELOP, RESIZE, EXPAND) with when-to-use guidance, centering modes, zoom factors including MAX_ZOOM for pixel art, mobile orientation handling, fullscreen toggling with gotchas (pointerup not pointerdown, iframe allowfullscreen), plus a full ScaleConfig reference, event catalog, API quick reference and a source-file map into the Phaser codebase. Ships from the official Phaser account, so the source paths map to the real repo. Discovered via skills.sh, listed here with credit to its creator by @phaserjs. Honest caveats: Phaser 4 specific — internal paths (src/scale/...) match that codebase; covers one subsystem only, pair it with the sibling game-setup skill for a full game; pure reference material, no runnable game code. Skill Harbor never reviews the code, review it yourself before use. Not verified.
Version:
Install
Prerequisites: none digital — no account, no API keys. You need a Phaser 4 game project to make responsive. Install "Phaser Scale & Responsive" for me. A deep reference skill for responsive Phaser 4 games: ScaleManager internals, scale modes, centering, zoom, fullscreen, orientation handling, full ScaleConfig and API references. Repository: https://github.com/phaserjs/phaser/blob/master/skills/scale-and-responsive/SKILL.md 1. Fetch the SKILL.md file for the scale-and-responsive skill (and its reference files) from the repository path into a temporary folder and summarize what it does in one or two sentences. 2. Safety check: review the SKILL.md and scripts for anything suspicious (unexpected network calls, shell commands, credential harvesting). This repo should contain zero secrets in code, credentials only via the secure vault, allowed hosts declared in the SKILL.md. Verify that holds here; STOP on any red flag and tell me. 3. Install it as a skill: copy SKILL.md and its helper files into the agent's skills directory, in a folder named "scale-and-responsive". 4. Verify with no network calls: frontmatter valid, files in place. 5. Report what was installed, where, and what I still need to do myself (e.g. describe the scaling behavior you want for your game). GitHub is optional: if I have a GitHub account or the gh CLI, you may use it; otherwise public access is fine. Never require it unless it's in the prerequisites above. Rules: don't touch anything outside the temp folder and the install target. If anything looks off, stop and ask me.
Questions
How do I install a build?
Every product page includes a copy-paste install prompt. Paste it into your Muse and it sets the build up for you — no manual configuration.
Where does my money go?
Straight to the seller. Skill Harbor never processes payments: checkout happens on the seller’s own page, usually Stripe.
What does the ✓ next to a creator’s name mean?
It means we confirmed the identity of the person behind the listing. It says nothing about the code itself — always check a build before installing it.